Portfolio

Private: The Room

Private: The Room

Problem
Crunchyroll has the best anime library in the world with over 100 of the top 150 US titles, but is still losing subscribers and visibility.

The Reason
As anime became a cultural force for Gen Z, major platforms like Netflix and Disney+ started investing heavily in the space securing exclusives, outbidding for licenses, and absorbing casual fans who never needed to look beyond what was already on their home screen.

Audience

Insight
Anime fans don’t just watch. They process, discuss, theorize, and rewatch, because for them the episode is the beginning of the experience, not the end.

Idea
The Room is a space inside Crunchyroll that unlocks the moment the credits roll. Each episode opens its own room where fans who just watched can react, theorize, and connect around exactly what they saw, strengthening the community and bringing the post-episode conversation where anime belongs.

The Feature (UX)

Social Media
The launch campaign is built around the feeling of finishing an episode at 2AM with too much to say and no one to say it to. Curiosity drives the static and carousel formats, the reel converts through emotion, and the influencer partnership brings credibility by showing the product working in real time with someone the community already trusts.
Team
Strategy
Luka Nonato
Design
Leonardo Botinno
Video
Bruno Maruchi